BWD-Publicserver
IP:109.230.239.49:27215
24/7 [GER] MGC-Bremen.
Spieler: 0 von 24
IP:109.230.239.49:27315
24/7 [GER] MGC-Bremen.
Spieler: 0 von 24
Serverdaten nicht verfügbar Serverdaten nicht verfügbar
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20.04.2014 Neuer RootServer
Hi,

wir wechseln demnächst zum neuen Root-Server. Die www.bwdclan.net Domain wird gerade umgestellt.... sobald ein wenig auf den Neuen läuft, zieht die .de Domain hinterher...
20.04.2014 Frohe Ostern
icon_mrgreen.gif icon_mrgreen.gif
27.03.2014 Counter-Strike: Global Offensive Update

Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
07.03.2014 Counter-Strike: Global Offensive Update
Release Notes for 3/6/2014

[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.

[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.

[Maps]

- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable

- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization

- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
06.03.2014 TF2 Update
Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed an infinite healing exploit related to loadout presets
Fixed a bug where Medics would be unable to deploy their ÜberCharge
Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
Fixed Strange versions of The Southern Hospitality not tracking sentry kills
Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
Fixed Natascha using the wrong material for the viewmodel
Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
Updated cp_dustbowl
Fixed Red team's stage 1 spawn door pushing players in the air
Fixed collision on windows, props, and rooflines
Fixed floating props
Fixed players building inside the alternate exit from the Red spawn in stage 3
Updated cp_mountainlab
Fixed exploit on rafters near control point 2
Updated ctf_2fort
Fixed collision on train-wheels prop outside Blu base
Fixed clipping on window ledges
Fixed collision on pipes in flag rooms
Fixed texture alignment on world map textures
Fixed clipping issue in the middle where Blu could stand in the sky
Updated pl_goldrush
Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
Community request:
Added convar hud_combattext_batching_window to be used with hud_combattext_batching

maximum delay between damage events in order to batch numbers
min 0.1, max 2.0, default 0.2
WEITERSAGEN:
02:28Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Fixed an infinite healing exploit related to loadout presets
Fixed a bug where Medics would be unable to deploy their berCharge
Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
Fixed Strange versions of The Southern Hospitality not tracking sentry kills
Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
Fixed Natascha using the wrong material for the viewmodel
Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen
Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
Updated cp_dustbowl

Fixed Red team's stage 1 spawn door pushing players in the air
Fixed collision on windows, props, and rooflines
Fixed floating props
Fixed players building inside the alternate exit from the Red spawn in stage 3

Updated cp_mountainlab

Fixed exploit on rafters near control point 2

Updated ctf_2fort

Fixed collision on train-wheels prop outside Blu base
Fixed clipping on window ledges
Fixed collision on pipes in flag rooms
Fixed texture alignment on world map textures
Fixed clipping issue in the middle where Blu could stand in the sky

Updated pl_goldrush

Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1

Community request:

Added convar hud_combattext_batching_window to be used with hud_combattext_batching

maximum delay between damage events in order to batch numbers
min 0.1, max 2.0, default 0.2
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